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Overview Screenshots Translations The Team License Credits Downloads Documentation The Book Reference Manuals Frequently Asked Questions Community Wiki Tutorials Support Issue Tracker Mailing Lists Forums IRC Channel Commercial Support Developers Resources Code Repository Coding Guidelines Developer Blog Summer of Code wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python , Perl , Ruby and many other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform’s native API rather than emulating the GUI. It’s also extensive, free, open-source and mature. Learn more » Download now » Learn more » or Download now » Latest News wxWidgets 3.1.3 Released Posted on October 28, 2019 wxWidgets 3.1.3 release is now available on GitHub . You will find there archives with the library sources and documentation as well as binaries for the selected Windows compilers such as Microsoft Visual C++ and MinGW-w64 . Please notice that while 3.1.3 is officially a “development” version because it is not fully compatible with the “stable” 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to use this release, including in production. Changes in this release There have been almost 2000 commits from 97 unique contributors (52 with multiple contributions) since 3.1.2 releases, so it is impossible to summarize all the changes in this document without making it too long, please see the full changelog for more details, but some of the most important changes are: Support for per-monitor DPI and dynamic DPI changes under MSW. More generally, many fixes for various controls appearance in high DPI. Long requested support for freezing rows and/or columns in wxGrid. New XRC handlers for wxDataViewCtrl, wxInfoBar. It is now possible to use gradients when creating wxGraphicsPen. Extended compiler (MSVS 2019) and platforms (macOS 10.14+) support. Significant improvements to the (still experimental) wxQt port. Important bug fixes for focus handling in wxOSX port. Feedback Please let us know about your experience with this release via any of the following channels: Mailing lists Discussion forums #wxwidgets IRC Channel Stack Overflow Or by commenting under this post. Thanks to everybody who has contributed to this release and we hope that you will enjoy working with it! Comments New wxWidgets videos Posted on July 24, 2019 Two new wxWidgets video tutorials have been recently published by Javidx9 on YouTube: here is the first part , introducing programming with wxWidgets in C++ and the here is the second one , showing how to develop a simple application. If you have always wanted to learn programming wxWidgets but were intimidated by the size of its manual , you may appreciate this alternative way of getting acquainted with it. Thanks to Javidx9 for producing the videos! Comments wxWidgets 3.1.2 Released Posted on December 10, 2018 wxWidgets 3.1.2 release is now available on GitHub . You will find there archives with the library sources and documentation as well as binaries for the selected Windows compilers such as Microsoft Visual C++, MinGW-TDM and MinGW-w64 . Please notice that while 3.1.2 is officially a “development” version because it is not fully compatible with the “stable” 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to use this release, including in production. Changes in this release There have been more than 1200 commits from 75 contributors (41 with multiple contributions) since 3.1.1, which makes it difficult to summarize them in this short post. The primary focus of this release is on bug fixes (closing more than 100 bugs from wxTrac) and incremental improvements in preparation for the next stable 3.2.0 release, however there is a usual lot of new features as well, including: Initial support for macOS 10.14 and its dark mode. Support for non-integer font sizes and arbitrary font weights. New wxLZMA{Input,Output}Stream classes. Add wxDataViewToggleRenderer::ShowAsRadio(), wxDisplay::GetPPI(), wxGrid::SetCornerLabelValue(), wxHtmlEasyPrinting::SetPromptMode(), wxJoystickEvent::GetButtonOrdinal(), wxToolbook::EnablePage(). Some of the other improvements: There were again many improvements to the (still experimental) wxQt port. Fix several bugs related to focus handling and TAB navigation in wxGTK. Make it possible to control pagination in wxHTML more precisely. Fix several problems with high-DPI displays. wxOSX now uses native NSImage/UIImage representation for wxBitmap. Support strike-through font attribute in XRC and wxDataViewCtrl markup too. Support more than 4 buttons in wxJoystick. Add wxwidgets.props property sheet file for MSVS users. Please see the full changelog for even more details. Feedback Please let us know about your experience with this release via any of the following channels: Mailing lists Discussion forums #wxwidgets IRC Channel Stack Overflow Or by commenting under this post. Thanks to everybody who has contributed to this release and we hope that you will enjoy working with it! Comments New wxWidgets Book Posted on November 15, 2018 A new book, “Cross-platform programming with C++ and wxWidgets” by Bartosz W. Warzocha has just been published. This book is currently available in Polish at Polish Scientific Publishers PWN online book-store but translations into other languages may become available in the future. The book has over 1100 pages, 27 chapters and 34 working sample applications. It is a comprehensive programming guide to wxWidgets 3, full of reliable information and practical solutions - from the basic or elementary to advanced (or even on the verge of what might be considered ‘impossible’). It’s intended for C++ programmers who want to create modern and powerful applications for operating systems from Microsoft and different Linux distributions. The book consists of four main parts. The first one is an introduction to wxWidgets in which you can find detailed information about downloading, installation and configuration of the wxWidgets as well as learn how to create the first wxWidgets application. The second part is dedicated to the development of two example programs - a ‘Hangman’ game, and a simple - but almost fully-functional - IDE for C++ programming (with advanced styled text control, XML based project file support and a simple printing system). The third part of book shows how to work with standard dialogs, create your own dialogs and how to work with data validators, including creating custom advanced validators based on regular expressions. The final part covers more advanced wxWidgets techniques and topics - from specific wxWidgets data types and detailed aspects of working with file system, to multithreading, network programming, generic controls creation and modern OpenGL. As mentioned earlier, an inseparable part of the book are interesting and sometimes quite advanced working sample applications (of course licensed under the wxWidgets licence). They have been prepared for Microsoft Visual Studio 2015 and the Code::Blocks IDE and they are available in the source and binary versions, so you can work with the book more efficiently or just create your own programs based on them. Comments wxWidgets 3.0.4 Released Posted on March 08, 2018 wxWidgets 3.0.4, the latest release in the stable 3.0 series, is now available . Upgrading to it is strongly recommended for all users of the previous 3.0.x release as it brings a lot of bug fixes and support for newer compilers (MinGW 4.9, 5 and 7), SDKs (macOS 10.10 and later) and libraries...

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